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To say that a game is “cute” or that a game cultivates a “fun” or “exuberant” atmosphere is most often to overtly or covertly accuse that game of an obvious, mercantile approach to “fun” and “cuteness.” Games that trade in this kind of forced, always-on quirkiness and exuberance are as annoying and ostentatious as movies that do the same. Read more
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Sleeper Hit












