Sleeper Hit
Rob Alvarado Thursday, 18 March 2010 10:17 PDF Print E-mail

re1

Along time ago Resident Evil 2 and RE: Code Veronica made waves in the gaming world. They helped turn the Resident Evil franchise into the juggernaut it is today. Capcam is no stranger to milking the Resident Evil franchise for every last dollar and drop of gameplay. It must seem like a pretty good deal to the company: they produce titles on the Wii that wouldn’t quite fit in elsewhere, and fans of the series (and old-school light gun games) get a helping of “new” zombie action.

 
Rob Alvarado Monday, 15 March 2010 20:39 PDF Print E-mail

No-More-Heroes-2-Travis

No More Heroes was an entertaining, genre-refuting, tongue-in-cheek, satiric video game. It drew on grindhouse films, neo and traditional noir, and pop culture. It was truly refreshing, especially for a title released on the Wii circa 2008. The game had a reputation before it was even released, whether deserved or not, which stemmed from Suda 51’s earlier Gamecube title, Killer 7. It arrived with a whole lot of hype and opened to joyous reviews. Post-release reviews whittled the hype away significantly, thanks to the combat’s subtle mechanical flaws, the completely broken open-world setting, and the minigames. The minigames – like most of the game – were refreshing and fun in a twisted way, but so repetitive that their charms quickly faded. Despite these flaws, No More Heroes was pretty damn good.

 

clash

You’ve got to hand it to Capybara: they released two of the best “smaller” videogames of 2009 within a few months of each other, and both happen to belong to a genre that I for one had been totally through with. You know a game type has officially reached saturation when Kotex makes their own clone, but Capybara proves that match-3 still has some life left in it. Critter Crunch combined the descending action of Space Invaders with a novel "food chain" matching mechanic to great effect. Clash of Heroes, on the other hand, tries its hand at providing an alternative to the Puzzle Quest-style match-3 RPG. This is a game created for everyone who, like me, devoured Gyromancer and Galactrix last year but were left feeling cold.

 
Thomas Cross Thursday, 04 March 2010 11:26 PDF Print E-mail

ss_tom_02-17-10_01-16-41_jupiter

I was, and am, incredibly taken with the Stalker games. To a lot of players and reviewers these are fiddly, overly finicky PC games that specialize in bad acting, bad writing, and a seriously retrograde sense of game design (see the cutscenes, quest and map system, and the complete lack of vital information, at points).

 

CC_Tiberium_Twilighgqqt_01

Starcraft 2 approaches. Even a third of that product, however peculiarly released, must cow and alarm Blizzard’s competitors. While SC 2’s release date is doubtlessly a no-fly zone for RTS’s, the genre of RTS practiced by Blizzard must also be dangerous territory. Traditional RTS’s will always have to stand up to SC 2, and chances are, they’ll be found wanting (as the most recent Red Alert game was found wanting). What better way to escape the approaching storm than to proclaim loudly that one’s franchise is now not just an RTS?

 
<< Start < Prev 1 2 3 4 5 6 7 8 9 10 Next > End >>
Page 1 of 22